I spent most of Tuesday and Tuesday night working on these friggin triggers making sure they work right.. here's the gist of the map:
3 Teams!
4 Players per Team!
One of each Player per Team controls Buildings and Upgrades!
Can also build fountains!
Spawns are automatic once a Barracks/Arcane Sanctuary/Gryphon Aviary/Workshop is built!
The spawns move to-attack the position of the Rally-Point of said building that is set to the middle by default once the building is complete!
Spawn amounts can be upgraded the same way you can train additional units from buildings!
The other three Players defend the town with their chosen Hero!
The Hero Players may buy an item that let's them change into a different Hero at will and back!
The Hero changing items cost Souls that can only be gotten by killing opposing Team Heros!
Changing Heros doesn't heal you! You keep the same basic percentage of life and mana between switches!
The stores that sell extra Heros are made by the Town controlling Player, the store themselves cost 2 Souls to make!
blah blah blah.. you should see how friggin huge this hero changing trigger is, it's near perfect~