Quadkite

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Leoden
Posts: 89
Joined: May 30th, 2007, 4:31 pm

Quadkite

Post by Leoden »

Port Zones:
WesternWastes
Syshrine
Kael
sleepers
Sebilis
Karnors
Umbral Planes
Ssra Temple
Biffins
Posts: 668
Joined: May 30th, 2007, 10:58 am

Re: Quadkite

Post by Biffins »

Thurgadin
Unrest
Mistmoore
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izanagi
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Joined: March 12th, 2008, 2:40 am

Re: Quadkite

Post by izanagi »

solb perhaps?
There once was a woman from perth...
swore she'd do it for noone on earth...
but she fell without scandal,
to a red christmas candle,
and was always less choosy henceforth
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quadkite
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Joined: June 18th, 2007, 2:45 pm
Location: Fairfax, VA

Re: Quadkite

Post by quadkite »

I'll start working on this tonight. It dawned on me later that it might not be possible to have an NPC port players to specific zones unless there is already a spell in the game for that. But I will look into it.

I'll also look into porting players to specific coordinates within zones. This will save people from having to walk to the quest NPC room in skyshrine, provided they have enough dragon faction.

I'll try to figure out how books in PoK and teleport pads work. Andy/Erich, any ideas on where/how to start?
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Leoden
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Re: Quadkite

Post by Leoden »

I have seen it work on other servers. I would take a look at the ogre chick who ports people to the old planes first.
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quadkite
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Location: Fairfax, VA

Re: Quadkite

Post by quadkite »

Umm, zone ports are totally working!

Thanks to Karby for the help. I had to change the succor point in karnors so it didn't port you underneath some mobs.
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quadkite
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Joined: June 18th, 2007, 2:45 pm
Location: Fairfax, VA

Re: Quadkite

Post by quadkite »

Ok, all ports currently tested and working! NPCs are located north of the other custom NPCs in Plane of Knowledge.

Also added an NPC that will port you to the quest room in Skyshrine. NPC is located in the room with the Cobalt Scar zone-in fountain.
Tirne
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Joined: May 30th, 2008, 7:37 am

Re: Quadkite

Post by Tirne »

The Sebilis port zones into Seb then immediately sent all my guys to the arena
Tirne
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Joined: May 30th, 2008, 7:37 am

Re: Quadkite

Post by Tirne »

So it occurs to me that this might have happened because I didn't have a key to Seb, which I sorta forgot you had to have. Anyway, is there a way to remove the key requirement? I don't want to run all the way to Trak's Teeth and hunt down those frogloks for all my guys.
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quadkite
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Re: Quadkite

Post by quadkite »

We noticed that with sleeper's tomb when we wanted to test out the trash mob difficulties, everyone who wasn't a GM got dumped in the arena. It was pretty lol

The spawn rates for the hunter and the forager were upped significantly, if not made %100. They still can be a pain to find, but we didn't want to do away with the seb key quest entirely.
Tirne
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Re: Quadkite

Post by Tirne »

Can we add a Lower Guk port?
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quadkite
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Re: Quadkite

Post by quadkite »

You can use the book port to the troll town (Grobb) that takes you to innothule swamp right near the guk zone.
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