Toddums wrote:I'd have to say EQ, followed closely by UO. The challenge of dieing in both of these games actually gave me something to worry about.. the risk v reward factor (and staying up till 5am on a corpse retrievel). EQ definitely sunk it's claws into me and I let it eat me up. I have so many great memories from all of these games though. The community was what really had me in Everquest and that's why it gets my vote.
God dying sucked in EQ, "Hey guys, I lost my level".
Final Fantasy XI, I would still be playing it if my friend did not sell my 2 years worth of work gear. In your face chinese gil farmers. Give me Noata the monk back
Iggtastic wrote:Final Fantasy XI, I would still be playing it if my friend did not sell my 2 years worth of work gear. In your face chinese gil farmers. Give me Noata the monk back
Anyone else?
A bunch of my roomates starting playing that when it came out, and as far as I know they are still playing. It looked pretty cool
Iggtastic wrote:Final Fantasy XI, I would still be playing it if my friend did not sell my 2 years worth of work gear. In your face chinese gil farmers. Give me Noata the monk back
Anyone else?
A bunch of my roomates starting playing that when it came out, and as far as I know they are still playing. It looked pretty cool
It was alright. There are a ton of great things about FFXI.. most escaping me at the moment. But there are also a lot of bad things, ie; User interface is drawn out, and clumsy. Converting FF to MMO made it very group oriented (just like the FF games were), you were dependent on a group to do anything past level 15'sh.