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Stats on Sulfuras: The legendary hammer of Ragnaros
Posted: May 2nd, 2005, 6:26 pm
by Joonibal
http://img154.echo.cx/img154/5858/sulfuras2cb.jpg
Somewhat disappointing for a legendary 2H weapon that takes so much mats to make. (I think Karrde said--only half-jokingly--we'd make 1 in 2 years.) From an MS warrior perspective, I'd definitely take the PvP epic 2H weapons over this.
Posted: May 2nd, 2005, 8:07 pm
by Mirkendargen
I have a feeling they'll lower the requierments or up the drop on ingots.
Posted: May 2nd, 2005, 8:31 pm
by Joonibal
Mirkendargen wrote:I have a feeling they'll lower the requierments or up the drop on ingots.
Yeah, I believe so too.
Posted: May 2nd, 2005, 8:32 pm
by Joonibal
Joonibal wrote:Mirkendargen wrote:I have a feeling they'll lower the requierments or up the drop on ingots.
Yeah, I believe so too.
Or they could boost Sulfuras stats a bit.
Posted: May 2nd, 2005, 8:40 pm
by Seraph
Wow 80 dps and 30 fire resist and a insane proc..hopefully the proc % on legendary items are alot higher than epic and blues
80 dps...sheesh
Posted: May 2nd, 2005, 11:33 pm
by Zaigataka
When Blizzard releases more content and even mroe godly weapons happen this one will become more common, like someone said early due to higher drop rates etc.
I hope Blizzard doesn't totally make weapons easy as all hell to get too fast though. Arcanite Reaper for instance used to take a bit of effort to make, now Arcanite drops like candy it seems like.
Blizzard needs to slowly nerf the high level zones for noob guilds like Blacklisted :-), but they better not do it too fast. I was disappointed that we never got to take on Onyxia prepatch when she was supposed to be harder, and I sure hope we get a shot at Rag before they nerf him again.
Posted: May 16th, 2005, 2:46 am
by Quin
Seraph wrote:Wow 80 dps and 30 fire resist and a insane proc..hopefully the proc % on legendary items are alot higher than epic and blues
80 dps...sheesh
80 dps is huge, but I'm not convinced that it's that much better than arcanite reaper, the extremely slow speed will make it easier for rogues to stun-lock, and casters are interrupted less. That said, I'd love to see the kinda damage a warrior could bust out with a proc and crit. Also, it'd just be
so cool to have some legendaries around.
with legendary items in sight, I wonder what blizz has got planned for us casters? maybe something truely decent, for once.
Posted: May 16th, 2005, 10:09 am
by Aurica
Quin wrote:with legendary items in sight, I wonder what blizz has got planned for us casters? maybe something truely decent, for once.
A jaunty chapeau made of light that gives you even more mana and does nothing for you DPS?
Posted: May 16th, 2005, 10:34 am
by Talisen
That thing will kill a Rogue in two hits.
Posted: May 16th, 2005, 12:46 pm
by Tyraff
This weapon blows Arcanite Reaper out of the water, hands down. Just about same attack speed but averages approximately 300 damage per swing instead of ~200 (or 215 with the attack power). On top of that, I tend to imagine that slower weapons are more effective against rogues' stunlock because you will only get a few swings in. You want a slow, high damage weapon to maximize those hits when you are not stunned.
For example, when I dueled Arkinia I killed him with my doomsaw in 4 hits in multiple duels (2 hits in each were 1100+ crit overpowers).
Posted: May 16th, 2005, 6:19 pm
by Laaz
Nice warlock mace :lupie:
Posted: May 17th, 2005, 6:50 am
by Noxtenebrae
Check my post on the game mechanics forum. I get pretty in depth with the numbers for per-swing damage and how weapon speed affects it. Basically, this mace has a higher per-swing damage than the Arc. Reaper, but the Reaper catches up the more attack power you have - it beats this mace at 13,026 atk pwr. So, until that point, not only does this weapon swing more often (good), it also does more damage per swing (better). Good luck getting one though. I retract my statement the moment someone hits 13k attack power.